Made for Game Design 1 to practice using p5.js

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Prompt 2: Describe something you really want to do, but can't.

Something that I really wanted to do was change the brush size to a size that was in between the sizes that were predefined. Considering that there is no slider but simply five predefined buttons to choose a brush size, there is no possible way to modify your brush size to anything other than these predefined values. I also really wanted to be able to pick any color I wanted; however, it was the same case where there were a finite number of buttons for a finite number of colors. I think that this would be an easy thing to add, as the P5.js documentation has multiple examples of how to use and create sliders. With how solvable of a solution this is, playing the game simply evoked emotions of questioning as to why along with emotions of confinement with how limited the game is in this regard. Moreover, I wish I was having emotions that inspired me to just draw, but I ended up internally complaining about the lack of capabilities that the game offered. I feel, though, that this can be on purpose for a good reason. With confinement, the designer might be challenging the player to see how creative they can play under these constraints. Moreover, this might be destructive to players seeking unlimited freedom and who desire emotions of creativity and freedom; however, to players seeking a challenge, this might be an opportunity to prove their skills, thus creating this underlying notion that there is somewhat a goal of the game due to this confinement.